Global video games market essay

Depending on the platform, video games can be subcategorized into computer games and console games. In recent years however, the emergence of social networks, smartphones and tablets introduced new categories such as mobile and social games.

Global video games market essay

Video Game Software Global Video Games Industry In the world video gaming industry, part of the much larger media and entertainment industrymobile and online gaming formats are fueling the market, with customers taking advantage of wider, faster and more mobile internet access.

II. EXECUTIVE SUMMARY 1. INDUSTRY OVERVIEW II-1 Video Games Industry - An Introductory Prelude II-1 Market Fundamentals II-1 Video Games: A Sprawling Industry Presenting Opportunities to a . The latest report, Global Video Game Streaming Services Market, was prepared by Report Consultant, describing the current state of the industry and presenting the main provincial sectors, also presents an immense amount of valuable market information. NEW YORK, June 15, /PRNewswire/ -- schwenkreis.com announces that a new market research report is available in its catalogue: Global Video Games Market.

Since the first video game was launched on the market around 45 years ago, the video game industry has taken a central place in entertainment culture for children and adults alike. Far from the solitary habit it may have been traditionally, online gaming involves communities and is based on interaction.

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One of the specific market segment of the video game industry is the video game software segment. Technological developments along with faster, wider-reaching broadband connectivity are driving the market. The world social gaming market is lead by the US, followed by Japan. With consumers connecting to the internet with smartphones, gaming has become increasingly mobile.

Mobile game makers, and phone and electronic device makers have been collaborating to capitalize on the trend towards mobile gaming. Service providers are likely to generate higher revenue, and 3D games will become increasingly popular.

Peripherals and accessories represent a leading market segment, with increasing demand for auxiliary devices to keep up with gaming product innovation. Marketing and distribution is being facilitated by social networking sites, which do much of the work of attracting an increasing numbers of gamers.

As ever, IP protection and piracy remain major issues for the industry, which continues to lose revenues do to illegal downloading. Moving forward, the global gaming industry is likely to represent an ever-present contender for other media, including music and TV.

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As the cultural trend towards social networking and gaming continues, consumers are as likely to log in to play a leading game like World of Warcraft as they are to switch on the TV to watch a film. Leading Video Game Industry Associations.* The video game industry is currently a $31 billion global market.

* Market size has tripled in value over the last decade from $10 billion in to $31 billion as of * In five years the industry is expected to grow approximately % ($36,/$31,), at a rate of approximately % per year (%/5). Gartner Says Worldwide Video Game Market to Total $93 Billion in Upcoming Video Game Consoles Releases to Help Push That Segment to $55 Billion in The worldwide video game marketplace, which includes video game console hardware and software, online, mobile and PC games, will reach $93 billion in , up from $79 billion in Gaming is taking over the world.

Market research firm Newzoo revealed today that it expects the global gaming market to be worth $ billion in Social gaming market global industry.

Global video games market essay

Above: mobile gaming is half the global market image credit: newzoo console gaming is the second-largest segment generating $ billion in while pc games will bring in $ billion. Recent research: Global Video Game Software market size, status and forecast Global Video Game Software Market Size and Analysis by Regions.

The global video game market was on track to rival the movie, music and television industry. In the year , video game industry represented a $31 billion global market.

Global Video Games Market Size, Status and Forecast , Trends, Share, Size Research Report